Gamification as a tool for quality management of business education in Ukraine
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Abstract
The article systematizes the understanding of gamification and defines its importance for ensuring the quality of business education. The purpose, goals, types, and forms of gamification are outlined. Examples of gamification in business are given. The advantages of gamification in providing high-quality business education are determined. A mechanism for managing the quality of business education through gamification is proposed. 6 steps for the implementation of gamification are described, taking into account the characteristics of the quality of business education.
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