Gamification as a tool for quality management of business education in Ukraine

Main Article Content

Polinkevych Oksana
Kuzmak Olena

Abstract

   The article systematizes the understanding of gamification and defines its importance for ensuring the quality of business education. The purpose, goals, types, and forms of gamification are outlined. Examples of gamification in business are given. The advantages of gamification in providing high-quality business education are determined. A mechanism for managing the quality of business education through gamification is proposed. 6 steps for the implementation of gamification are described, taking into account the characteristics of the quality of business education.

Article Details

How to Cite
Oksana , P., & Olena , K. . (2023). Gamification as a tool for quality management of business education in Ukraine. National Interest, 3(11), 28–40. Retrieved from https://sc01.tci-thaijo.org/index.php/NIT/article/view/240405
Section
Academic articles

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