Digitalization as a socio-cultural phenomenon:philosophical reflections
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Abstract
The article is devoted to the study of digitalization as a socio-cultural phenomenon and its philosophical reflections. The process of virtualization and automation, computerization and onlineization, digitization and robotization is a single and global process. At present, Internet is presented to consumers, including as an integrator of all spheres of social reproduction and from our point of view, it is possible to record different forms of convergence and interaction of culture in the Global Web. Cultural issues can also study the integration and interdependence, convergence and divergence of art in Internet, especially in arts such as literature and theatre, painting and cinema, sculpture and architecture, music and entertainment.
The Global Web has many exciting creative projects: 3D tours of art institutions, online broadcasts of international exhibits, artist websites featuring their works, and online painting galleries. All these advances won't replace the "live visit" impact, but owing to digital advancement and ubiquitous digitalization, 3D-technologies are continually improving and content consumers may experience the world's masterpieces without leaving home. The world's most renowned, historic, and respected museums give free, personalised access to detailed information for the inquiring mind. Digitalization must be studied in terms of personal information culture, including computer culture, information aesthetics, and virtual communication culture. Since people spend more time in virtual reality, their uniqueness dictates most cultural value shifts. Digitalization, a new representation technology, will soon shape human aesthetics. Social networks and blogs are among the most prevalent and vital cultural artefacts of modernity, therefore rigorous and comprehensive cultural study of digitality is needed.
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